Transporting 12 models, you can bring in a full 10 man squad with character support, all while having tons of firepower for a mere 180 points (or 190 with the even better Volkite side-weapons). Titans now have a stock 2+ save and many more wounds than they used to have, but had their toughness dropped a little. Change), You are commenting using your Twitter account. It can also be overcharged, increasing strength and AP, as well as a jump to straight 6 damage, with the overcharge only potentially doing damage if you did not Remain Stationary. Death Rider Command Squadrons and Commanders have also survived, with the Death Rider Squadron also still existing, and with improved rules too! I hope this is something we see for other less known chapters in the future, even if it is in White Dwarf articles. Grab all the rules for your Forge World collection in one place with the Imperial Armour: Compendium. Nice that it is cheaper, but otherwise /shrug. Similar to named characters in any other book, Forgeworld has mandated a specific warlord trait for them, unfortunately that trait is Inspiring Leader from the core rulebook, so youll never actually want to make one of these characters your warlord. Kind of everything else. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. Each void shield is a 3 wound pool that has to be eaten through before the vehicle itself takes any damage, and that pool cant overflow so if a lascannon hits for 6 damage the void shield will absorb 3 damage, and the other 3 will just vanish. With the new edition of the game now out in the wild, Forge World have released a similar book this time containing the rules of nearly every unit they currently produce. At the moment this profile only applies to the Macharius twin variant, however it would not surprise me to see that profile in the new AM book! They also get the Termite added as a transport option, which also gives them an aggressive high strength close combat unit in the form of the drill itself! Today we see the new Imperial Armour Compendium up for pre order from Forge World! #warhammercommunity #warhammer #warhammer40k #oldhammer #oldhammer40k #40k #2ndedition #2ndedition40k #tyranids #tyranid #nids #paintingwarhammer #painting #paintingminiatures #miniatures #miniaturespainting #hobby #wargames #wargaming #metal #alien #hivetyrant #warmongers, Awesome fun stream working on the 90s Hive Tyrant! The good news is, it gained 4 wounds. Innocuous but also undeniably winners we have Tetras, which trade out their one shot, three tokens markerlight for a markerlight that just has heavy 3, while going down 5pts each to boot. Our full review and unboxing is up over on www.spruesandbrews.com #warhammercommunity #warhammer #warcry #miniatures #miniaturespainting #soulblightgravelords #vampire #paintingwarhammer #painting #gamesworkshop, Our Sunday evening painting stream is live on YouTube and Twitch! Lets start with my beautiful special explodey boy, the Kytan Ravager. In this book you. The bad news is, the Kytan went up 10 points. None of these losers should be at all surprising to anyone keeping an eye on what was showing up in competitive lists. And add to that the fact that they now cost us CP and the same amount of points as the loyalist versions despite losing out on Legion Traits and Combat Doctrines and youve got a recipe for one salty Rob. Theyre still not amazing they dropped from being toughness 9 down to toughness 8, though picked up a bit of improvement in their guns. Previously this rule made you immune to battleshock from ranged weapons, meaning that the enemy had to kill you to a man if you wanted to shoot the Krieg off an objective. Now it can be done every turn (which is a pretty nice change), pick a spot on the board that it moved over, and every unit within 6 takes D3 mortals on a 4+ (-1 to the roll for non vehicle/monster characters). Astraeus! Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. So this makes the bombs way better against an MSU style list that huddles up as it moves around (see MARINES), but makes them much worse vs hordes. It lost the ability to shoot twice. After how nice and cheap and usable this was at the end of 8th, it still feels expensive as all hell. The good news is they might do OK at that up front, they are now a real psyker, getting access to smite and knowing one power from the Rune of Battle discipline. Out of the other units, theTesseract Ark also got cheaper (especially if you swap the cannots to particle beamers) but its tough to say if it truly ends up as a winner because of the change to Quantum Shielding, which is definitely a major downgrade on it. How many wounds? Orion Assault Dropship: Other than it has less attacks when degraded, entirely unchanged, same points etc. Well be following up further on some factions over the next few weeks, so make sure you keep an eye out for those if youve got a particular set of units in mind. Defensively, it gained 4 wounds so toughness 8, 14 wounds, and a 3+ save. Sagittarum Guard [CORE] : Same points, but apparently the bolter half of their gun was a heavy bolter, because now it is 2 damage. Thats seriously spicy, and since neither goes up in cost on that build and some of their guns get marginally better, these are a much more appealing option. The basic and command squad variants go up to three wounds a pop with a 5+ FNP for 15pts each, and get slightly improved in melee from their previous incarnation, with their mounts getting a point of AP on their attacks. Ultimately, its a stronger unit, but its still a Lord of War. It gets a few compensatory improvements, but nothing that makes up for the scale of increase on a unit where the appeal was how cheap slamming three on the table was. As to the profiles themselves, the Krieg have lost any units that still do not have models produced by Forge World In addition to this, with the Death Korps now acting as a supplement to the core Astra Militarum book they simply use the base guardsman profiles for their troops this is a shame as they Krieg did have the advantage of slightly better WS, however I do think this is for the better in balance, as this means that then we get a new 9th Edition Astra Militarum book we will simply be able to port over the surviving Krieg units directly into that new army with minimal issues! Ares Gunship: ARES-GATE continues, with a 20 point increase, and the attack changes from the Orion. If any of them have game its probablyScabeiathrax, who benefits from having a whole bunch of nasty offensive options while being durable for their new cost. The Barbed is a pricier beast, but has some mean guns and a 2+ save, making it a spicy Greater Daemon tier hitter. SYNLAB HAUTS DE FRANCE Company Profile - Dun & Bradstreet Terrax-pattern Termite Assault Drill-Credit: Pendulin. Like the Rvarna, they do get a massive point cut, but here it comes with correspondingly massive decrease in capabilities. The Death Guard get the Blight Drone, which is pretty cool, but nothing else. Just like with their Imperial counterparts, we see updated profiles for every variant of Imperial Knight, giving the Chaos Knights access to a large pool of different chassis, these have also been tweaked in regards to points values in line with the Imperial versions! The Kharybdis Assault Clawmight be for you. Falchion/Fellblade As an unapologetic lover of all forms of BIG TANKs, I had to take a look at these too. The book itself is split into 4 sections broadly following the split of the old Imperial Armour Indexes Forces of the Adeptus Astartes, Forces of the Imperium, Forces of Chaos and Forces of Xenos. The Marshal still exists, but sadly without his Memento Mori, which is a shame as I felt that was a great upgrade. Unless youre set on bringing fancy weapon options, stick with the codex version. My trusty Index: Forces of the Astra Militarum was starting to look a little dog-eared by the end of the edition! Other Cerastus-Knights are all only 12 movement at top bracket now, which isnt a huge thing, but it is still a nerf. 173.9M . document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); This site uses Akismet to reduce spam. The other builds havent gone downas much as the HPL build, but with every build getting cheaper and a buff being applied to a unit that was already playable makes these the clearest, standout winner here. Most Ork vehicles that are tank-style, along with Mega and Meka dreads, gain the Ramshackle rule from Trukks, giving them a chance to reduce incoming damage to 1 on a roll of a 6. Inside Imperial Armour Compendium - Warhammer Community [2], Warhammer Community: The Codex Show (posted 9/12/2020), Forge World Webstore: Imperial Armour Compendium, Warhammer Community: Inside Imperial Armour: Compendium (26/10/20), Vol. TheMeka-Dread andMega-Dread both get quite a lot cheaper and that definitely works in their favour they dont have as many weird and wonderful options, but their defensive profile is just way more proportionate to their price if you feel like taking them. imperial armour compendium 9th edition pdf trove. Grav tanks and the Ares. The Adeptus Mechanicus get updated profiles for the Secutarii with rules keying off the new Titan Legion keyword that has been added for Titans. Hes armed with a heavy plasma cannon and dreadnought close combat weapon, and only costs 20 points more than an equivalently armed relic contemptor. The Gatling Cannon is unchanged, and the Cleavers Slash profile gets a helpful boost moving to 2 damage from D3. It also has a much more sturdy defensive profile, and an improved version of the thermal jets rule for stuff it flies over. I think it is fair to say however that there was a wide gulf in the balance and efficiency of these units. Start Competing: Chaos Space Marines Updated! Todays Forgeworld Preorders Imperial Armour Compendium andNecromunda! If one of the shields takes damage but isnt destroyed, itll regenerate at the beginning of your command phase, which is cute but is unlikely to regularly happen in practice as most decent alpha strikes will go through both of the shields. Coronus Grav-Carrier: 15 points cheaper, lost -2 to charge and kept fly (like the other grav vehicles). Shane: The Golden Boys come out mostly on top, which considering half of their unit choices are coming from this book, is quite important. Carab Culln takes most of the generic leviathan nerfs (see below), and also loses out on both his feel no pain aura and most of the interest from the death-hold special rule it no longer lets you hit for mortal wounds and simply lets the heavy bolter fire with no penalty at units in engagement range. Sky Slasher Swarms also get a bump their stats and costs are unchanged, but they get built in deep strike. The Firepike is now 15 range, so a 3 boost which is neat. Imperial Armour Compendium - First Look (WH40K) - YouTube Warhammer 40k . 2+ save Venatari, wtfffffffffff. At least they are 10 points cheaper now for every build except double claws (which stayed the same). Remember that these Dreadnoughts dont currently get Legion Traits, since they arent INFANTRY, BIKERS, HELBRUTES, or CHARACTERS. All the titans are winners. It gets a 4++ to compensate, but Im not sure that gets it back over the line into lists with all the cool new options to compete with. All told, the leviathan takes a substantial hit to both offense and defense, balanced out by dropping all the way down to a base 220 points, and only up to 240 with the common double storm cannon loadout. Change), You are commenting using your Facebook account. Our latest podcast is now live with two fantastic interviews (post on the website appearing shortly) and we have filmed the first part of our first battle for our Crusade campaign! Credit: Jack Hunter. The Warp Hunter is still way too expensive for how fragile it is, while the Nightwing gets a weird makeover from undercosted cheap option to trying to be a heavier flyer, and there just isnt a slot for what its doing. The Death Korps also get a Regimental Doctrine and datasheets for their unique Death Rider models. Throughout the week we will be taking a look in more detail at some of the changes in profiles across the armies, along with taking a look at the Death Korps of Krieg to see if they can finally compete on the tabletop with these new rules, so make sure to stay tuned to the site! You have to agree that is a massive amount of profiles available in the book! Its unfortunate that these are just presented as a recommendation, as they effectively mean nothing and people will continue to play with whatever rules they want. This has changed somewhat from the previous incarnation, and arguably is a little worse for your foot slogging troops. Terrax-Pattern Termite. A nice little boost overall. Similar to the Space Marines we get a lot of traitor variants added, along with a new stratagem Smokescreen added in order to replicte the ability that Space Marines currently get in their book, again future proofing this volume until the Chaos Space Marines book is updated! 800 pts, but what do you get for that? Now yes, that nearly in the previous sentence is a little ominous as there are a couple of strange exceptions. Alright lets start with the cool stuff that only Chaos Space Marines get, instead of the things we share with loyalists. The Grey Knights also get a couple of updated profiles with a renamed Land Raider Banisher, getting a small points discount and a Grey Knight specific Thunderhawk getting a massive discount in line with the new profile elsewhere in the book. Thankfully they do also get a small benefit in the ability for a vehicle to fire on a 4+ when they are killed, making it a danger at times to take out Krieg vehicles, especially ones with nasty weapons! Find company research, competitor information, contact details & financial data for SYNLAB HAUTS DE FRANCE of ROUBAIX, HAUTS DE FRANCE. Void shields now work in a much different way essentially while they are active you have a 5+ save, and each generator has 3 shield points each time you fail a save you lose a shield point, any excess damage is wasted, meaning you want to try and force them down with low Damage weapons to get the most benefit once a shield hits 0 points it collapses, but if you dont collapse it in a turn then it regains all its points in the command phase. I never expected discontinued units to get rules in this book, its an unfortunate truth that we are only ever really going to get current tournament ready rules for models that Games Workshop still produce, however I am a little surprised that some units that you can still buy on the Forge World website do not get rules in this book that said, even with that small caveat there are an absolute truck load of units in this mighty tome! The tanks are OK but theyre still Lords of War and while they may come across as somewhat usable, the CP cost to take them just isnt worth it. Combined with the contents of the new Space Marines Codex you will be able to carry the torch for these under represented armies! The Hierophant also gets a huge points drop to 850 points from its previous cost of 2000 so hopefully we start to see more of these, as they are amazing models! The Necrons get a new fortification in the form of the Sentry Pylons these have made the move from the Heavy slot freeing up some precious Heavy choices for more Doomstalkers! Finally the Tyranids have units with some updates such as the awesome looking Dimachaeron which not only has more wounds and a base 5+ inv save, but can also gain a 5+ wound shrug too if it kills something with its Spine Maw! We were very lucky to receive a copy of Imperial Armour Compendium a little early from Games Workshop to review and share the content with you all! In the same way as Space Marines, the Traitors also have to spend an additional CP if they want to take a Martial Legacy unit. The key difference is that theyre no longer HQs or Characters, so extremely stupid combos involving relics and warlord traits are banished to the shadow realm. Warhammer 40,000 Imperial Armour: Compendium is available now from Forge World for 40. These certainly exist, and you can use them. Loyalist Knight Atrapos. Imperial Armour Compendium is an Imperial Armour book for the 9th Edition of Warhammer 40,000. Credit: Jack Hunter. Imperial Armour Compendium Review. Also, R.I.P. The Tarantula Battery also makes the move to a Fortification slot, making taking 3 units of these very tempting for some objective defence! Definitely usable. Pure upside is the best kind of upside. Combat Engineers have also had a rework with their shotguns becoming a lot less deadly, but getting a great rate of fire and the ability to pop up anywhere on the battlefield. Credit: CrabStuffedMushrooms. Whirlwind Scorpius. He did also get whats probably a downgrade in being declared a Terminator, but if you were planning on warping him in anyway its much of a muchness. I absolutely do not think doing so is a good idea for your army, but its in a similar spot to a few other things now where it probably isroughly costed right for what it can do, its just that factors of the mission design still keep it non-competitive. Also Available on Spotify & Google Podcasts, The Hive Tyrant was one of the first models I ever painted for Warhammer 40k, so when I saw an unpainted one on ebay I knew I had to paint it up in honour of it! It retains the CORE keyword, and if you arm it with a kheres assault cannon or multimelta and dreadnought close combat weapon it costs the same as the codex version (well, and an extra 1 CP cost.). Alright, onto the shared units, I guess. These datasheets include. However, were concerned that if we dont make this statement Condit will kill us: Just play Titanicus instead. Much the same as their imperial counterparts! [[2], This compendium includes 222 datasheets, including super-heavy units and highly specialised troops. Telemon Heavy Dreadnought: Besides the Plasma flamer bumping up to 12 range, the stats/weapons are unchanged (still T8 baby, WOOOOOOOO). Now it only ignores modifiers for Combat Attrition meaning it is still possible to force you off an objective from shooting. Leviathan Dreadnought. Look, theres atonof content to cover here and weve barely scratched the surface. 21.8M . Venatari Custodians[ CORE]: Woo buddy, am I excited. Unfortunately, both of these get hit hard by being forced to take theInspiring Leader warlord trait. 9th Edition Imperial Armour Compendium: The Goonhammer Review By James "One_Wing" Grover October 31, 2020 Forge World formed a key part of competitive play in 8th Edition, offering a wide range of additional options for some factions alongside some very cool models for players who wanted to try something different. Vindicator Laser Destroyer. While the main gun remained essentially the same, both types of sponsons got a shakeup. Some had vastly over the top rules for their relatively cheap points levels, while others seemed far too expensive in points for their in-game performance. Not a huge change, but really impactful vs some targets. Now your mileage may vary if you only collect one army, but as I have multiple armies with a wide and varied range of Forge World models across them I much prefer having them all in the one book. Otherwise it keeps its 5+ invulnerable save, regeneration, and the ability to move over enemy models. - Warhammer 40K BOOKS COLLECTION - Internet Archive We have a look through the book in our YouTube video, or keep scrolling to see our full written review as we did into the datasheets and changes, and investigate what goodies are within! Atomantic Shielding matches the contemptor, so only a 5+ invulnerable save rather than 4+, combining for an overall substantial drop in durability. First up, the Warboss on Warbike revs his motorcycle and pulls a sick wheely straight out of legends prison mostly. Announcing The Goonhammer 2023 Global 40k Campaign. Such a fun and nostalgic time painting this up - used @redgrassgames wet palettes, @duncanjrhodes and @thearmypainter paints and can't wait to paint up some more! Really like the changes so far! Imperial Armour Compendium - Warhammer 40k - Lexicanum Unsure, but in the meantime it is very much still a Land Raider, with all the problems that entails. The 9th Edition Imperial Armour Compendium was released on October 30, 2020. the Soulshatter Bombard is just a Demolisher Cannon now, and the Hellmaw Flame cannons are Assault and have a 12 range. - Dave #WarhammerCommunity #battlereport #podcast, Massive thanks to @warhammerofficial for sending us a free review copy of Warcry Bloodhunt! Putting aside the insult that they cost the same as their loyalist counterparts, lacking the HELBRUTE keyword is a big problem and the added CP cost to bring them makes them more of a liability than anything. We also have full reviews of both Codex Supplement: Space Wolves and Codex Supplement: Deathwatch, both also up for preorder today! On top of that, they got 1pt cheaper each, and got built in deep strike, and I think the latter point combined with the fact that their new big shots are perfect Gravis killers, especially underExpert Crafters, makes these worth a look. imperial armour compendium 9th edition pdf trove This is a great change as I often felt some of the Forge World units had some very odd costings. The Phantom Titan is also a loser obviously its not playable in Strike Force games, but even if you find yourself wanting to spend 3000pts on Titans in a game youre better taking two Revenants, as theyre vastly more efficient. Losing the grav rule hurts, especially against potential reserve charges. We will be taking a look at some of these units in greater detail over the week once we have had a chance to crunch the numbers, but my initial reaction is positive here with some cool options for adding some fun units to bolster your Space Marine army. Finally, the dark horse that I am hoping doesnt turn out to go anywhere of the units in this book with titan in their name, the Revenant Titan is probably closest to being decent in a Strike Force game. I have been crying out for the Augmented Mount to be usable on any strength of attack, as previously this was locked to S4 and below only, which was a little situational. TheMagaeraandStyrixboth get a boost, with their siege claws gaining a sweep attack thats straight up better than stomping feet, being flat damage three and otherwise identical. How many primaris can it transport? Remoras are also easy winner, because they get two seeker missiles for free, more wounds, and are always in cover just huge boosts all round with no cost increase. Imperial Fists Fellblade. Realistically, the story is the same across the board here these all get minor cost reductions and some get boosts to their weapons, making them all a bit more exciting to use, but probably not enough to overcome the limitations of their slot. The free Wraithcannon option vanishes into the mists, but the spear gets a damage bump (to d3+3) and the ability to take a D-Cannon remains. 11 named characters, most of which youve never heard of cover the above 5 chapters + the Salamanders. So if you were debating trying it before, it is certainly more tempting now (but still D3 damage, ugh). Imperial Armour Compendium 40k Rules Breakdown One of the best parts about the book in our opinion is that the points costs are at the end of each section! First up is the Martial Legacy special rule. The Ares getting a points increase, and being potentially worse vs hordes could be a big deal in the long run. On to the datasheets themselves we see a number of changes across the profiles, with the biggest change being weapons a lot have had damage or number of attacks added in line with the changes seen in the Space Marine Codex, units have also been updated to reflect any rules changes from that book such as Duty Eternal being added to all Dreadnoughts making them a lot more survivable. Custodes Telemon Dreadnought. These rules are better than what we used to have, and their costs do sit in a more realistic range than before, but paying 3 CP to take a greater daemon with no exalted abilities is weak sauce. With a big laser: cooler. On the plus side, almost all of them saw points drops, except the Castigator. Moreso than almost any other faction, Chaos Space Marines have leaned on Forge World units to stay competitive in days gone by. In the meantime, head over to the Forge World website and pick up some . Also gained the -1D taken Dread ability we have seen the Marine Dreads get, got an extra base attack (reasons), and got 5 points cheaper. Warhammer 40k - Imperial Armour - Index - Forces of the Adeptus Astartes.pdf download. Even Forge World armies such as the Death Korps of Krieg ended up in a weird limbo where they could use some units from the Astra Militarum book, but not all in exchange for getting access to a couple of unique units.