Serena Dialogue Add-on update : r/SkyrimModsXbox - reddit Anyone who wants to disable and toggle Serana's raise zombie spells will need to download this new patch, and if they use Serana replacers, make their own patches via xEdit. - Changed some conditions with the Odahviig commentary scene to make sure it fires (this was finnicky for some users before, sometimes it was occurring after a considerable delay/fast travel), - More alternate voice script toggles have been added to make sure voice-over transition is more seamless, - Added alternate voice flags to dialogue that was supposed to have them before, - Serana's post MQ commentary now has a script setting the quest stage, that was supposed to be there before. Serana won't say some dialogue if both she and the player are vampires, Reworked internal structure of SDA's Dialogue Menu, Reworked internal structure of Serana's Hold location commentaries, Tweaked dialogue priorities for some of Serana's in-conversation dialogue. However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. - Minor subtitle tweaks for the Sorine scene triggers. Spouse Merchant ability and daily gold. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. If you have more questions or would like to know more, please visit my website! - Daedric Quest commentary for "A Night to Remember", everyone's favorite The Hangover-style quest in Skyrim. If you don't want Serana to converse with a particular follower anymore, you can tell her via the Serana Menu. - Removed debug notification that shouldn't be there for the horse riding. - Support for the SexLab animation framework for romance scenes. - Disabled old recap dialogue to help reduce VA overlap. - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. This is because Serana is characterized as someone who is close and open to the player at this point, which didn't make sense for players who just met Serana. - Changed it so the negative response in the first romance conversation never truly cancels out romance. I haven't gotten that to work yet, so you'll have to dismiss her yourself. Too much was cut that some parts of the conversation didn't make any sense. - The friendship variable is now optionally set through completing a set number of backstory dialogues with Serana. No longer are all of them "Start Game Enabled" freeing up game engine resources on a fresh mod install or starting a new game. You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. - Full implementation of lockpick dialogue (requires SKSE, but who doesn't have it these days?). As an NPC, Serana is more intelligent and has many new follower features. Good news; it exists. The player can choose (via dialogue) whether they want Serana's hood to be disabled all times, or only in sunlight (and if Serana isn't wearing any other headgear). Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Added in goodbye lines that were supposed to be there before, - Carry weight radiant dialogue now occurs much less frequently (-75%), - Jarl Balgruuf Banter will now only occur in Whiterun. - Completely redid revoice implementation. Mods that edit the main Thieves Guild quests will not be supported (any quest record starting with TG)- Serana's commentary is based on the vanilla records. IMPORTANT NOTE: For the Diplomatic Immunity quest, Serana is supposed to be force-dismissed after the last dialogue line. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. - The "Kjarah" name was using a voice file with the wrong pronunciation. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. As an NPC, Serana is more intelligent and has many new follower features. Just make sure you talk with her while in that same room, with that bed already rented. With SDA, a player roleplaying as a chaotic neutral/chaotic good character is kept in mind. - Improved how Drinking Buddies is triggered, hopefully solving issues for some of you, where the dialogue option would just outright disappear after a while. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. Please don't do this quest when specific Dawnguard quests are active in your journal. For this to work, players need to download the SDA Wig Patch (implementation still WIP, SMP wig patches to be uploaded soon) or add their own wig records to the SDA_Wiglist Formlist via a custom patch in xEdit. - Fixed sleep functionality for inns. This means that SDA will already include many quality of life or bugfixes for Serana as a follower. - Serana now comments on radiant intercourse after it happens. Serana will still eventually be attracted to the player (should the player have chosen the romance route) but this will be shown more organically and Serana should come off as less horny and/or player-pandering. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. Child interactions have been delayed and are currently on the backburner due to the sheer amount of content in this update already. - Partial implementation of killmove commentary, - Tweaked conditions on humming idles not to occur while the player is sneaking, or dungeon-delving. You can also choose between two name options for it- "Phoenix" and "Nightshade" as decided from a Patreon poll. (These come enabled by default, but should the user not want to hear any lines from the new VA, they should type "Set SDA_AlternateVoice to 0" in the console), - Fuz'ed all dialogue lines from the beta. Hey everyone! Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. - Disabled another bloodcursed arrows topic that should have been disabled. If you have downloaded the Wintersun patch(s) - please re-download the new versions, as they've been edited to reflect this compatibility change as well. - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. There are different dialogue options so the player can role-play this in different ways. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. - Greatly reduced frequency of Serana's irritated sneak greets, - Companions and Jorrvaskr general location-awareness. More extensive quests (like those that have quest rewards- The Date at the Banned mare for example) still are logged. - Serana can now store items in a dedicated storage inventory without using or equipping them. - Revoiced reactions to lockpicking objects. You can tell Serana to never equip it at all, or only to equip it if it's daytime and she doesn't have any other headgear. Sneeze/Yawn toggle is now only available she's become cured. Between Bethesda.net and Nexus Mods, the Serana Dialogue Add-On has been downloaded upwards of 180,000 times. - Radiant quest dialogue for all the bounty quests (BQ01-04). - Serana comments on each of the vanilla home locations, via her radiant dialogue. - Serana was not giving gifts anymore, even though the prompt was showing and she said her dialogue. Sticking with the Dawnguard-side NPCs for now, this first implementation should highlight my design philosophy for future NPC interactions. radiant conversation among others). - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. - Added AlternateVoice flags to Kerstyn dialogue which previously didn't have any, - Added workarounds to prevent the Serana dialogue looping animation, - Removed "Say Once" condition to Serana Vampire conversation so the player will be able to experience it more than once, - Miscellaneous backend code improvements, - Serana won't greet you with her radiant greets when in the Castle Volkihar Boss room, - She also won't greet you if you're currently in dialogue with another NPC (soft-requires SKSE, only on Oldrim/SSE), - Serana will no longer engage in quest commentary if the player is speaking to another NPC, - Serana will no longer stand up and do weird dialogue animations while she's sitting down (mostly with WhatsOnYourMind dialogue), - Decreased frequency of Serana sneak greets, as to not irritate the player, - Serana will no longer talk to NPCs (NPC Banter) while sneaking. - An SDA Serana menu feature (currently unvoiced, but with full feature functionality). - Reimplemented "What's on Your Mind" conversations, with better-written dialogue that supersedes the somewhat bland and one-note conversations that were previously there. - Shortened triggering distance for the Taarie conversation. Serana Dialogue Add-On 3.0 Release! Aligned and fuz'ed the proper voice files for each. Serana will also be able to travel beside you, should you ask her to do that. 2. - Fixed issue of AA records not copying over for the leggings, - Two Civil War Lines re-recorded for lore consistency, - New conversations with Serana implemented, -Serana's vampirism feeding, favorite book, hobbies, commentary after curing her vampirism, -Singing functionality (after prerequisite hobbies conversation completed, she sings The Dragonborn Comes (assuming player has already been formally recognized as such)), - Immersive radiant sound effects: While exploring, Serana will tend to sneeze, hum, and/or cough every so often. - More post-quest dialogue after defeating Harkon. - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). - Campfire mod spooning support (via an optional patch. - Added commentary on dragons returning. 3. This has been fixed. Still, YMMV and I won't be responsible for any AI bugs/wonkiness with Serana. There's still a whole lot I can do with Serana Dialogue Add-On (including stuff I've pushed back, like the Lost to the Ages commentary). She will say yes or no depending on whether she's good with it or not. The dialogue lines in this mod (nearly 5000) are all fully voiced, utilizing new voice-acted lines by Kerstyn Unger. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). - Tweaked conditions for "A Night to Remember" commentary to ensure the first commentary line fires off, - Tweaked conditions for some radiant romance lines to not occur if the player isn't in the mood for touchy-feely stuff, - Tweaked conditions for one of her scripted MQ commentaries to hopefully not occur while Delphine is speaking, - Tweaked dialogue fragment scripts in Serana's Forgotten Vale romance quest, so that her final dialogue lines would fire off properly, - Fixed conditions Serana's quest commentary for Discerning the Transmundane to only occur while that quest is running, - Added in missing voice greets from the previous Radiant Update, - Added in dialogue improvements to the SDA_SeranaRomance4 conversation. - Implementation of another Dawnguard NPC interaction scene. junction lines with greets recorded by Kerstyn, - Increased volume for combat lines which were too quiet. // Serana Dialogue Add-On Video unavailable - Implementation of the DDAF (Dynamic Dialogue Animation Framework) || It is now implemented in the College of Winterhold, Whats on Your Mind, and "Can I Talk to you for a bit?" - March of the Dead. - A Main Quest dialogue sub-branch was accidentally left under the "Top Level" flag. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. - Removed accidental ITM/Serana NPC record edit. In a future update, this will be re-implemented. - Removed temporary sound processing left from the CK. There were some files incorrectly archived. Additionally, Serana will not sneeze at all if she is still a vampire. If they are, then a global value is toggled which disables all Kerstyn VA dialogue, keeping Laura Bailey's voice instead. - Patch update by Noodle Bowl. - Implementation of Serana commentary recap framework. - Added conditions to a lot of lover and jokey dialogue to not occur during serious moments for Serana's character development (like during Kindred Judgement), - Decreased radiant greet frequency by 10%. Bad news; still gives a black screen upon RE-loading that save (it will work the first time). This should prevent scene overlap from happening. If you noticed Serana was unusually quiet in some quests, or should have commented on something, try playing through those bits again and see if she has something to say! I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special .